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Triada (Populated) - update 15-April-2024

by earthgirl Posted 27th Mar 2024 at 2:21 PM - Updated 15th Apr 2024 at 7:58 AM by earthgirl
 
12 Comments / Replies (Who?) - 6 Feedback Posts, 5 Thanks Posts
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Test Subject
#2 Old 27th Mar 2024 at 4:27 PM
This City looks really great from the pictures! I can't wait to try it out.
Test Subject
THANKS POST
#3 Old 27th Mar 2024 at 7:17 PM
This world is stunning! I can't wait to play the populated version, because i normally don't play on unpopulated worlds. Happy to see that's planning to happen
Lab Assistant
Original Poster
#4 Old 27th Mar 2024 at 8:11 PM
Quote: Originally posted by vaddish
This world is stunning! I can't wait to play the populated version, because i normally don't play on unpopulated worlds. Happy to see that's planning to happen


Thank you! <3

The sims are in the works and I plan to upload the populated version sometime early April... or whenever I get the rare chance to get EIG to work .
Test Subject
THANKS POST
#5 Old 28th Mar 2024 at 1:18 PM Last edited by JaxMitchell : 28th Mar 2024 at 5:34 PM.
I just downloaded this world, I love a world with no CC in it. Thank you!

Update: I have played this world and love it, such a fun and beautifully built enviromentally active world. I added just two of my own buildings but my sim is currently living in the starter lot, near the science facility.
I've had to reset a few sims here and there, mostly tourists but I love this world so far.
Test Subject
THANKS POST
#6 Old 8th Apr 2024 at 12:28 AM
This town looks beautiful. Are there any future features/updates planned? Any ports/islands from IP?
Lab Assistant
Original Poster
#7 Old 8th Apr 2024 at 7:42 AM
Quote: Originally posted by SimSimSimulate
This town looks beautiful. Are there any future features/updates planned? Any ports/islands from IP?


Thanks.
I don't have a future world in the plans right now, but I *might* do a Mediterranean-inspired seaside world in the future with diving spots and ports. I'm not sure yet, though.
Test Subject
THANKS POST
#8 Old 22nd Apr 2024 at 12:19 AM
Hello!! Great town and I love it, and thank you for the recommendations to stop the pesky error 12 bug! I have a small bug report, whenever a sim is caught after curfew and/or graffitiing by the police, they reset because there's an error when the police show up (they don't show up and the game is like "WHATT?" and the game resets the sim)
Lab Assistant
Original Poster
#9 Old 22nd Apr 2024 at 8:00 AM Last edited by earthgirl : 22nd Apr 2024 at 7:58 PM.
Quote: Originally posted by ichimiru4
Hello!! Great town and I love it, and thank you for the recommendations to stop the pesky error 12 bug! I have a small bug report, whenever a sim is caught after curfew and/or graffitiing by the police, they reset because there's an error when the police show up (they don't show up and the game is like "WHATT?" and the game resets the sim)


I've never heard of that particular error and I don't see how it's got anything to do with the town...? I know I have bugged Easter eggs on the festival lot and sims reset because of them. But I believe replacing them would solve the issue.
I can't really fix the curfew issue since I don't know what's causing it, sorry.

EDIT:
I just tested it in my game and had a teen get busted after curfew and everything worked just fine here. No resets or errors.




It's not a town issue. You might have an outdated mod that's causing it..
Test Subject
#10 Old 22nd Apr 2024 at 11:53 PM
Quote: Originally posted by earthgirl
I've never heard of that particular error and I don't see how it's got anything to do with the town...? I know I have bugged Easter eggs on the festival lot and sims reset because of them. But I believe replacing them would solve the issue.
I can't really fix the curfew issue since I don't know what's causing it, sorry.

EDIT:
I just tested it in my game and had a teen get busted after curfew and everything worked just fine here. No resets or errors.




It's not a town issue. You might have an outdated mod that's causing it..

Icic, thank you
Test Subject
THANKS POST
#11 Old 4th May 2024 at 2:55 PM
keep getting error 12, after a few hours, such a shame. looks awesome, had to delete it
Lab Assistant
Original Poster
#12 Old 5th May 2024 at 5:43 AM
Quote: Originally posted by fuzzysimmer
keep getting error 12, after a few hours, such a shame. looks awesome, had to delete it


Sorry to hear that. I know Error 12 could be a pain in the rear. There are some workarounds to it, though.

Did you play for several hours without saving and then decided to save? Did you use Save instead of Save As?
Using "Save As" often and having many saves(Triada1, Triada2, etc) as well as restarting the game from time to time after clearing the cache with RegulSave Cleaner did the trick for me.

There is also a little program called CFF Explorer that lets you decide how much RAM an app uses but you're gonna have to be careful with that..
Test Subject
#13 Old 5th May 2024 at 12:57 PM
Quote: Originally posted by earthgirl
Sorry to hear that. I know Error 12 could be a pain in the rear. There are some workarounds to it, though.

Did you play for several hours without saving and then decided to save? Did you use Save instead of Save As?
Using "Save As" often and having many saves(Triada1, Triada2, etc) as well as restarting the game from time to time after clearing the cache with RegulSave Cleaner did the trick for me.

There is also a little program called CFF Explorer that lets you decide how much RAM an app uses but you're gonna have to be careful with that..


Hi! Yes i always do the "save as" ever15 mins, I restart after 2 hours also, and I use regal too, i reset the town before i start a save also. i took out my CC folder, but still got it :/ I find that happens much more with the larger CC worlds sadly. I wish EA would make it 64 bit GREAT WORLD THOUGH! lOOKS AWESOME! Just the annoying ram issue cant get around for me.