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The one with the suspenders is based on a Maxis mesh. I included one of the two Maxis skins with the converted outfit. I'm not sure how to get the one for adults without going into debug mode in the game. Check the Wiki here (
http://www.modthesims2.com/wiki/TestingCheats) for the debug mode commands. The only reason I knew about that mesh in the first place was that I downloaded a skin for it back in October or November.
About how to make these, I basically use the method in WDSBriAnna's tutorial (it's somewhere on this site), using Milkshape for the mesh editing. When it comes time to adjust the mesh, I first load an elder swimsuit mesh, rename the group Body to something else (like Template) and select and hide all vertices before I load the one I want to alter. After that, I use the template body as a guide for scaling/moving vertices on the new clothing. When the new clothing is in good agreement with the template body, I delete the template and do a little more work on the new clothes, trying to get rid of sharp edges where there shouldn't be sharp edges and making sure the clothing texture looks reasonable on the new mesh. For female body meshes, I usually don't modify the breasts too much; in my opinion, the elder ones look nasty.
Converting teen clothes to young adult/adult/elder clothes is more difficult, since the teen body is scaled 0.94 in the Y-direction relative to the others (or the others are scaled 1.063829... relative to the teen). Also, the arms are scaled, and the body shapes have more differences. For these conversions, I usually scale the template by 0.94(teen --> YA/A/E) or 1.06...(YA/A/E --> teen) in the Y-direction(from the origin). For example, to convert the teen Mandarin outfit to the elder body, load the elder swimsuit mesh, rename the group "Body" to "temp", y-scale all vertices 0.94 (relative to the origin), hide all vertices, then load the teen Mandarin outfit and adjust it to match the elder template. The neck is difficult to line up correctly- I go through about 10 revisions before it looks right in Bodyshop.
Finally, in addition to pointing the clothing to the new mesh (again, see WDSBriAnna's tutorial), you need to change the age group on the converted clothing- 4 for teens, 40 for young adults, 8 for adults, 48 for young adults and adults, and 10 for elders.
Cheers,
Mike