Gunmod's Radiance Light System 2.2 BETA RC1
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The sections to modify are the following (in bold, the RGB values that you can change):
####################################################################################
# Daytime
####################################################################################
lightingState day
control -edith true
skylight (.8,.8,1) .3 # Neighborhood terrain, interior sun light; affects shadows
light sun (-1.2, 1.5, 1.5) (1,1,1) 1.4 # overall sun glint color - affects neighbor objects as well
light sky (-1.2, 1.5, 1.5) (.8,.8,.9) .25 # overall sun color mixes with everything including shadows
light fill1 (-1.2, 1, 1.5) (.8,.8,.95) .15 # extra sunlight coloring
---------------------------------------------------------------
###################################################################################
# LOT MORNING
###################################################################################
lightingState morning
control -edith true
skylight (.7,.3,.5) .15
light sun (0, -2, 2) (.8,.4,.6) .15 # 10
light sky (0, -2, 2) (.8,.4,.6) .04 #2:00
light fill1 (0, -2, 2) (.8,.4,.6) .015 # 5
light fill2 (0, -2, 2) (.8,.4,.6) .005 # 7
---------------------------------------------------------------
####################################################################################
# EVENING # To Do
####################################################################################
lightingState evening
# lightMap $nhoodLightMapID -strength 1
control -edith true
skylight (.8,.45,.45) .4 # Neighborhood terrain, interior sun light; affects shadows
light sun (-2, 1.5, 1) (.8,.5,.5) 1.5 # overall sun glint color - affects neighbor objects as well
light sky (-2, 1.5, 1) (.7,.4,.4) .25 # overall sun color mixes with everything including shadows
light fill1 (-2, 1, 1) (.75,.4,.4) .15 # extra sunlight coloring
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I can only assume that the problem was something that's present in both 2.1 and 2.2, but isn't in Chesspieceface's, although I obviously can't say for sure what is was. Anyway, I can't complain since it's working now, but I suppose it's something, in case someone else happens to have the same problem.
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1) It uses the Maxis shaders (just like the version installed using the Scriptorium)
2) The "setf roomLightingType" value in the lighting.txt is set to 4, instead of 2
Both these things affect the way the objects are hit by the indoor light. I'm glad that you managed to solve your problem.
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I personally rather have the fish than the pool effect since I don't have that many pools. I guess its related to the bumpmap thing.
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Again, thank you GunMod, Chocolate Pi and Numenor!!
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You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !
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too much issues REMOVED ! |
Patul, if you are still looking at this thread? What is the problem that you are experiencing? I may be able to help you on that one since I have just come out of a funk myself with this. Trust me, you will probably feel the same way as I did if it is the same problem that I had (Thanks Numenor...). LOL!! And I have a very slow computer, but it works fine for me with either version (2.1 or this one).
So, let me know what it is that you are having issues with and you will probably be able to enjoy it along with everyone else.
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First, be sure that you have the lighting to max, in the graphic option panel. If you already have it to max, then you can just accept the darkness as is: there is not a setting to raise the overall light level; in order to make everithing brighter, someone should edit one by one *all* the lamps, windows, arches etc... included in this mod. |
Oh, why wait. Patul, you know how you don't like to read everyone's post because it may be like a million pages long, so you just download and try to figure it out yourself? Well, that's what I did and if I had read all the posts, I would have seen this one earlier explaining why mines didn't work. I was actually in the 2.1 version trying to get this fixed, so Numenor had to explain this to me again, when all I had to do was read the time consuming posts.
Yes, depending on the speed of your computer, it will run slower because that's what I'm temporarily going through, but if you can bear it, then it will be all worth the mod. Try the Scriptorium by Numenor.
1. Install at "Original Maxis Lights" option.
2. Go into your (GAME install dir) EA GAMES/The Sims 2/TSData/Res/Catalog/Scripts/Scriptorium_Backup folder and completely delete the lighting.txt file.
3. Run the Scriptorium again, and this time select whatever version that you want to use for your game (supports v2.1 and v2.2).
4. Set your lighting effect to at least medium in order to see it in the game.
That should do the trick (Thanks Numenor, again. ). If I'm missing something, please intervene!!
-
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I used Scriptorium to install radiance 2.2.. (un/reinstalled multiple times) but the faces in the pie menu continue to be black o.o
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I think it is caused by the corruption of some files *not modified* by the Radiance, but I'm not sure.
Anyway, try this:
1) use the Scriptorium, and choose the option "Original Maxis Lights"
2) start the game and check if it works fine (you won't have no Radiance in this test, because the "Original Maxis Lights" gets rid of any Radiance installed)
3) if everything works fine, install again the Radiance using the Scriptorium, and then report here if this fixed your problem, thanks.
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So, I used Scriptorium and chose "Original Maxis Lights" .. and my game crashed on start up o_o;; Anyway, I backed up my old lighting folders first, before I stared messing around (this is a newly installed copy of the game as well, I haven't fooled around with the game's installation files) and the game loaded/worked as it normally should have
(In case you're wondering Scriptorium only restored "Lighting.txt" .. but my original copies had other files/folders in there)
Hmm, now that I've reinstalled Scriptorium again with the original files intact (I had previously installed radiance lighting manually, then installed scriptorium over top when I found out it didn't work), and now the faces have lighting on them again : D
Thanks Numenor : )
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So, you installed the Scriptorium Radiance over an existing "manual" Radiance? Interesting... If someone else reports this problem, I'll check if this could be the cause. Thanks for the info.
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The pitch black in windowless rooms is intentional: GunMod tried to create a realistic effect (in real life, a closed room with no windows is pitch black).
Using the "Smarter Lights" mod may help: that mod turns on the lights in a room when a sim enters even during the day, if the room has no windows.
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My question, how can I make the pool to be as dark as in the version 2.2 by altering the 2.1? Hope you can help .
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By the way, as soon as the Season EP will come out, the Radiance will be dead, so I don't think that anyone will modify or update v. 2.1.
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Like a flea circus at a dog show!
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I think that 2.1 is generally darker than 2.2, anyway.
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Like a flea circus at a dog show!
Posts: 265
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Like a flea circus at a dog show!
Posts: 7,959
Thanks: 229322 in 190 Posts
I've finally started my Journal. Information only, no questions.
My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)
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