Posts: 93
Thanks: 916 in 22 Posts
As with most things, bbe they garments or objects, it's always best to clone from a donor that has the properties you need. In your example, a donor gate that operates as you want. I think that objects can be tricky, as you also need to match animations. There are several gates that appear to match what you need, and open close animations should be attached to them. I guess, anchor post position is also important, as well as width, and perhaps height? |
Posts: 19
"Deselect and select now the vertices of the right or left side and assign the bone that you found in the first step that corresponds to it and repeat the step again for the other side." I know I need to do that, but I cannot, for some reason,get that to work. I keep either getting just one bone applied, even when I select the other bone, hit show, select and then apply. Like, its either the yellow fully or purple fully. And I cannot separate the swingy part into two different meshes because the base Im using has the swingy part as one mesh. |
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