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They'll be assigned a random hair from the same bin - usually Maxis, usually the short bob.
Tricks not covered in the tutorials? The Anim button on the keyframer and the ability to rotate joints using that Anim mode to see how your meshes animate without going in-game. Make sure the Keyframer is visible (Window - Keyframer), click Anim. Make sure your skeleton is visible, joint size set to 0.01 in your options. Select mode set to joint. Select a joint in the skeleton (for hair, probably the head). Go into Anim mode, then Rotate - make sure you're rotating around the Origin. Examine how your mesh rotates that way. Unclick Anim and your mesh snaps back to normal, ready to be edited. Repeat until insane and/or mesh is fixed.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.