Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!

Honda S2000

SCREENSHOTS
1,155 Downloads 520 Thanks  Thanks 17 Favourited 60,362 Views
Uploaded: 21st Jul 2006 at 10:28 AM
Updated: 21st Jul 2006 at 11:25 AM
Hey Everyone,

This is my second car, the Honda S2000. This took me weeks to make it drivable since I didn't have much spare time to do it in. It contains 39383 polys, 28265 verticies, which i know is very high. This is because I want this car (actually, all the cars I make) to look more realistic. I'm very sorry to all the people who won't be able to use this . I do try to keep the poly count low.

It isn't recommended for you to add this car to your lot if your PC/graphics card can't handle it. Probably a graphics car with 128mb or more memory would be good? I use an ATI Radeon 9200 128mb graphics card that is connected to a computer with a Pentium 4, 3.2GHz processor with 1GB of ram and I don't get any lag.

I got the 3d model from Here

Feel free to recolour this car how ever you like.

Enjoy!

NOTE: You might notice that the headlights, taillights and the front window aren't smooth, this is because after I did the uv mapping, I used Autodesk 3DS Max 8 to smooth out the car because when I used milkshape, it over smoothed the car making it look a little odd, and somehow the window didn't get smoothed in 3DS Max 8. Also theres the problem with the woohoo fog. Appart from those 2 problems, everything else looks normal...I think...
I'm not really good with textures by the way.

Thanks to...
Quaxi for SimPE Wes_h for the Unimesh plugin
Autodesk for 3DS Max 8
chUmbaLum sOft for Milkshape 3D
ArchiDom for the mesh
and last but not least, Everyone who created a tutorial