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(Somewhat) usable UFOs

SCREENSHOTS
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Uploaded: 2nd Aug 2023 at 5:11 PM
Updated: 4th Aug 2023 at 10:59 PM
Swatches are sadly in separate package files because something got glitched and they were overriding themselves when put in the same file. At least there are only 2 colors per object.

UFO - I pulled it out of debug mode, moved it slightly to the ground so it wouldn't look like it's floating, and removed the pathing so sims can go right through it and use whatever object is inside. Scaling it up you can create a big mothership with several floors.

Crashed UFO - Purely decorative. I pulled it out of debug mode, tilted it, and made it look like it just collided with something.

Flipped UFO - Out the debug, rotated it, and sunken it to the ground, so it looks like some alien core energy thing. The normal version works the same as the power generator from Eco Lifestyle, while the no-eco version is just decorative. Please, there's no point in putting both in the mods folder at the same time.

Toy UFO - Since I was at it, I turned it into a cute little toy. Kids can play with it.

Edit: I updated flipped ufo (the normal version) to give off positive eco-footprint as well.